Meta Quest
Full support for Meta Quest 2, 3, and Pro. Native integration with hand tracking and mixed reality features.
Splexit is built entirely in the open. The client application is platform-agnostic and built on open standards.
The Unity-based application runs on all major mixed reality devices — no vendor lock-in. You can integrate your own Unity worlds directly into the application.
Full support for Meta Quest 2, 3, and Pro. Native integration with hand tracking and mixed reality features.
Pico 4 Enterprise — optimised for educational institutions with fleet management.
HTC Vive Elite and Focus — optimised for educational institutions with fleet management.
Coming soon: support for Samsung Galaxy XR and other manufacturers on the AndroidXR mixed reality platform.
In development: native support for Apple Vision Pro with visionOS-optimised features.
Tablet as presenter: control presentations and shape content. The tablet becomes the central control unit for immersive learning experiences in the classroom.
The host–client–server architecture in the companion app enables centralised control of up to 50 headsets — synchronised, and without an internet connection.
Controlled simultaneously from a single host
Content is managed through a dashboard with an integrated CMS — self-hosted or via the Splexit platform. Your choice.
Full control over your data. Host the CMS on your own infrastructure with GDPR-compliant data storage.
Use our hosted platform to get started fast. EU servers, GDPR-compliant, with community features built in.
Connect to school cloud platforms and existing systems. Bring in content you already have.
For technically-minded teachers and schools with their own IT infrastructure:
Multiple creator formats and AI tools, directly in the dashboard. From 3D scanning to generative AI — all integrated via open APIs.
Intelligent workflows help organise presentations in the dashboard. Automatic categorisation, recommendations, and content optimisation.
Open APIs make Splexit extensible and interoperable — ready to connect with existing systems.
Connecting to digital school platforms such as BayernCloud:
REST API for custom controls and workflows:
Splexit components are built on open standards and open source technologies.
OpenXR: Cross-platform XR development without hardware dependencies. Splexit uses OpenXR in the Unity client for Quest, Pico, and HTC Vive — one unified API across all devices.
glTF: Open 3D format for optimised asset transfer and rendering. With Draco compression for efficient network delivery.
Spoke format integration (planned): Integration of the former Mozilla Hubs scene editor formats for collaborative world-building. We're working on importing and using Spoke scenes directly in Splexit.
WebXR: Browser-based XR experiences without app installation — currently under evaluation for future integration.
OpenUSD: Pixar's Universal Scene Description for complex 3D pipelines.
All Splexit Unity C# components are open source: Built on the Unity game engine with open components including the XR Interaction Toolkit, AR Foundation, and more.
The entire Splexit codebase is publicly available — free to use, modify, and build on.
GitHub repository (coming soon)Build an open app solution with us. Every component is developed in the open.
Openness builds trust, enables innovation, and guarantees that development stays sustainable.
Open development invites teachers, developers, and institutions to actively shape the tool.
No vendor dependencies, no proprietary formats. Your content belongs to you — and stays that way.
Maximum flexibility for specific use cases. Every institution can tailor the tool to their own needs.
Test Splexit in your institution or contribute to development. Together, we're building the future of learning.