Direct access to classrooms
Your content gets used in real lessons and workshops — with direct feedback from teachers and students.
We're building a marketplace where schools license XR learning modules. You keep the rights, set the licence and price, and earn from every use.
Splexit isn't built in a lab — it's built with people who already have great content. Creators and museums who join now aren't customers. They're the ones making this channel into schools possible.
We know you don't have to do this. That's why we take the partnership seriously — fair terms, real feedback from the classroom, and a seat at the table as the model evolves.
Your content gets used in real lessons and workshops — with direct feedback from teachers and students.
Open source ecosystem, open formats. No vendor lock-in — your content stays portable and usable long-term.
Part of a funded network of schools, museums, and creators — with shared communications included.
From Unity projects and 3D collections to museum themes and educational content — we'll work through together how your material can become a teaching module. And we learn too: every collaboration helps us make Splexit better.
Already have 3D models, reconstructions, or Unity scenes? We'll explore how they can flow into open formats and Splexit sessions.
Digital collections, exhibition themes, or curated archives: as 360° walkthroughs, object stories, or spatial learning stations for the classroom.
360° photos, explainer videos, or audio guides — we turn them into presentation-ready XR modules that work in real lessons.
Because you're building something, not just supplying it — early creators help shape the licence model itself.
Here's what we can already say:
Finished modules as licensable units — by module, subject, or year group. Schools book them directly for their lessons.
The model takes shape with our first partners. Join now and you have a seat at the table — helping set the terms that everyone benefits from later.
Museums and institutions can commission new modules. You produce them — Splexit handles the instructional framing and distribution into schools.
Optionally, release content as community modules — for reach and visibility. Clearly separated from the paid section.
3D objects (glTF/GLB), 360° images, video, and audio. Unity exports or existing WebXR projects are assessed case by case.
Your assets become learning stations: clear objectives, time windows, and facilitation guidance — so teachers can use them without specialist knowledge.
You keep the rights. For each module, you decide whether remixing is permitted, in which contexts it can be used, and whether it appears as a paid or community module. Attribution is standard.
No fixed programme — we work with what you have.
A short call: what do you have — Unity scenes, 3D libraries, museum data? We look at what's technically and instructionally possible.
Together we build a first small module — a themed station or short walkthrough — and test it with a school or in a workshop.
Successful modules can be shared or built on — depending on the licence you choose. Paid or community: your call.
Teachers find modules in the marketplace — with previews, learning objectives, time requirements, and year group.
Schools license modules through Splexit and use them in lessons or workshops — no specialist hardware required.
Through feedback and usage data, you see how your content lands — and where there's potential for more.
Tell us what you have and what you have in mind. We'll come back with an initial read.
We look at formats, licences, and effort together — and quickly see whether and how your material fits.
Build a first module, test it, collect feedback — then decide whether and how to scale.
Yes. Two routes: (1) integrate your content as asset bundles into the Splexit app and offer them as marketplace modules; or (2) integrate the Splexit core as a Unity SDK into your own application, making your XR experiences multi-user-capable. Either way, you keep all rights. The Splexit SDK is permanently free on GitHub.
Both. 360° photos, video, and audio are core parts of our modules — for museums and documentary content, often the fastest way in.
During the current IGP feasibility study, the focus is on validating first modules together — collaboration and learning outcomes come first. Early creators who join now help shape the eventual licence model and get prioritised on the marketplace.
You do. Content stays with you. You decide whether modules can only be used or also remixed, in which contexts they can be deployed, and whether they appear as paid or community modules. Remixing is always opt-in.
We're genuinely grateful for everyone who joins at this stage. You're not the last link in a long chain — you're the ones opening this channel into schools. That matters, and we don't take it for granted.
Got 3D models, Unity scenes, or museum collections? Get in touch.
Request a partnership