Making XR Work in the Classroom

Hands-on professional development for teachers and schools. We show how XR, 360° media, and interactive learning spaces can be used in teaching and project work — with real pedagogical purpose, realistic setups, and no tech spectacle.

Suitable for beginners · No prior XR experience needed · Available as in-school training (SCHILF)

Who are these workshops for?

  • Teachers across all school types
  • Subject departments and teaching teams
  • Media education advisors
  • Schools, media centers, and educational institutions
  • Universities and professional development providers

Suitable for beginners and schools with little XR experience — also ideal for pilot projects, project days, and curriculum development.

How we work in the workshops

Teacher with VR headset interacting with a virtual 3D object in the room, workshop facilitator standing nearby

In our workshops, teachers work directly on concrete lesson ideas and experience how spatial media can be meaningfully used in a school context.

  • Translate your own topics and materials into immersive learning scenarios
  • Develop use cases for lessons, project work, and presentations
  • Walk away with a first pedagogically structured example for your own practice

After the workshop, participants will be able to

  • Understand the pedagogical value of XR and 360° media
  • Develop meaningful use cases for their own teaching
  • Plan simple immersive learning setups
  • Structure their own content and evaluate it from a media education perspective
  • Assess opportunities, limitations, and organizational requirements

What happens in the workshops

The formats are designed around realistic school conditions — from short sessions to in-depth workshops for departments, project groups, or entire staff teams.

  • Start with a clear objective and hands-on work with your materials (360° photos, 3D objects, existing media)
  • Pedagogically embedded scenarios for realistic time frames (e.g. 45 or 90-minute lessons)
  • Leave with a first usable example or prototype for your own classroom

Getting Started

Set the goal, device and workflow setup. Hands-on from the start: examples, common pitfalls, first stations of your own.

Hands-On

Work with your own content: create, organize, and tailor media to your pedagogical goals — until you have a working example.

Results

Presentation, feedback, and next steps. You leave with a usable example and the workflows you developed.

Formats and Logistics

We offer professional development in a variety of formats — on-site, with partners, or on request. Together we'll figure out the right audience, duration, location, and technical setup.

Available Formats

  • 90-minute impulse session
  • Half-day workshop
  • Full-day training
  • In-school professional development (SCHILF)
  • Pilot format with a department or staff team

Logistics

  • On-site, at partner locations, or on request
  • Group size by arrangement
  • Headsets can be provided
  • Suitable for beginners

Possible Topics

  • XR in the classroom: getting started and hands-on practice
  • 360° media in school settings
  • Immersive learning spaces for history, STEM, languages, or project work
  • Developing your own lesson modules with spatial media

Request a Workshop

We offer workshops and professional development for schools, teachers, departments, and educational institutions. Together we'll define the audience, format, scope, location, and technical requirements.

What participants need

  • Laptop recommended; smartphone or tablet helpful (for tools, media creation, transfers)
  • Headsets can be provided depending on the format
  • Participants are welcome to bring topic ideas or materials, but it's not required

Workshop Formats

Impulse, half-day, full-day, SCHILF — overview of available formats and topics.

View Formats

Who It's For

Teachers, departments, media centers, schools. Also for beginners with no XR experience.

View Audiences

Book a Workshop

Get in touch — we'll discuss what you need and arrange the format, location, and date.

Request a Workshop

More context: Feasibility study. The criteria from XRXplorer School can help you assess whether your institution is a good fit for our formats.

FAQ

What school types or subjects are your workshops suited for?

Our formats work across all school types. Possible topics include XR in the classroom (intro and hands-on), 360° media, immersive learning spaces for history, STEM, languages, or project work. We tailor content and examples to your subjects and audiences.

Does our school need prior XR experience?

No. The workshops are designed for beginners. With or without prior XR experience — we adapt to your starting point and goals.

Can we participate without our own headsets?

Yes. Depending on the format, headsets can be provided. We'll clarify technical requirements together during planning.

How large should a group be? Are there in-school training (SCHILF) options?

We'll determine group size and format together — from impulse sessions for small teams to full in-school training (SCHILF) for staff or departments.

Is the focus on pedagogy or technology?

Pedagogy comes first: How do I use XR and immersive media meaningfully in the classroom? Technology is taught so you can work independently afterward — no tech spectacle.

How do I book a workshop?

Get in touch — we'll discuss your audience, format, scope, location, and date. Often in partnership with organizations (e.g. XR Hubs, educational institutions). The workshop is planned specifically for you.

What tools do you use?

Depending on the format, we use suitable tools and platforms for interactive, spatial learning content — including Splexit. The focus is on pedagogical value; the tools support the training.

Professional Development for Your School or Institution

Request a Workshop