FAQ

Note: The answers below are provided to the best of our knowledge based on the current state of the project. We are currently in a feasibility study (July 2025 – June 2026). All information is subject to change as development progresses and may not materialize as described. We reserve the right to update this information as the project evolves.

What does Splexit cost?
  • Free app: The app will be available for free in app stores or deployed to XR headsets and tablets through media centers.
  • Managed Service: We will offer a managed service with additional features like AI integration. There will be pricing tiers from a free basic version to a pro version. Pricing and payment models are still being developed, but we're committed to making them school- and institution-friendly.
  • Self-hosting: Self-hosted versions will be free of charge.
  • Marketplace: We will set up a marketplace where content can be distributed and sold.
  • Updates: More details will be published by the end of Q2 2026. Subscribe to our newsletter to stay informed.
How do you fund yourselves?
  • Our motivation: For years, we've been driven by the goal of bringing XR to a wider audience — especially in education. We saw the roadblocks firsthand: mainly US-based platforms and services that were either discontinued, required platform logins, or had unappealing pricing models. We wanted to change that.
  • Marketplace model: Of course, we need to cover our costs too. The idea is to do this through a marketplace model where third-party providers can monetize their content, and we take a share. We also create and distribute our own content.
  • Our approach: Our hope is to provide an attractive base infrastructure at low or no cost, and earn revenue by offering truly excellent content and specialized IT services. We're planning partnerships with publishers, content providers, museums, universities, and other educational institutions.
  • Get involved: If you'd like to collaborate with us, please reach out!
What hardware is required?
  • Mixed reality devices: The platform is primarily developed for and compatible with current mixed reality devices.
  • Registration app: A smartphone/tablet app is used for registration.
  • Viewers: Viewers will run on XR headsets and, with some limitations, on tablets.
  • Offline operation: A router is recommended to enable offline operation and independence from the school network.
  • Hardware consulting: We can provide guidance on hardware procurement options.
How is data privacy ensured?

We follow a “Privacy by Design” approach for both the website and the app:

  • Self-hosting in Germany/EU: The Splexit server/CMS can be operated within the school's IT infrastructure or by the institution in Germany/EU (Docker images are provided). Data stays on-site. We can also provide consulting support.
  • Splexit Platform (EU): Alternatively, we host a managed service on EU servers under splexit.de. A data processing agreement (DPA) can be arranged.
  • Data minimization: We only process essential metadata; content (3D/360°/media) resides on the institution's servers or on German servers. Role-based access with a least-privilege model.
  • Encryption: TLS for data in transit; encryption at rest on volumes is recommended. Secured backups within Germany/EU.
  • No third parties without opt-in: External scripts or APIs are only loaded after explicit consent, where required.
  • Transparency & withdrawal: Consent can be changed at any time through the consent manager. GDPR rights are fully supported.

Details: Privacy Policy · Technical foundation: Technology

When will the platform be available?

The feasibility study runs from July 2025 to June 2026. Pilot access is being granted on a rolling basis through workshops. Goal: production-ready use in everyday school life from late 2026.

How can I get involved?

Short application: school, subject, idea. Preference given to XRXplorer Schools. Book a call. More info for teachers: For educators.

Is Splexit open source?

The core of the Splexit application is being developed openly and will be open source. We aim to use as few proprietary components as possible, with a focus on open standards, interoperability, and extensibility. Community contributions are welcome. The GitHub repository will become available after the feasibility study. We want to build trust through transparency.

Does Splexit work offline?

Yes. Classroom scenarios are designed for unreliable networks. Content can be pre-loaded; in-room orchestration works locally.

How is content created?
  • Use existing materials: What already works well (and what teachers typically already have): 360° panoramas, videos, images, audio, and 3D scenes/models as building blocks for spatial learning modules and walkable presentations (both VR and mixed reality).
  • Open standards: For 3D, we use open standards like glTF. Sketchfab is already integrated. We're also evaluating WebXR as a future delivery format. Web-based XR experiences (WebXR/browser links) can be incorporated as modules.
  • Low-barrier workflows: Pedagogical templates and AI-assisted structuring help you get started quickly. Content is combined into spatial learning modules.
  • Integrations: We're developing integrations to make deployment within existing school networks easier — including a Moodle plugin approach, so existing school platform accounts can eventually be reused.
  • Content exchange: Collaboration with content creators and exchange of content through open APIs.
Who can contribute content?

Teachers, students, museums, and content creators. We're building partnerships to make existing collections (3D/360°/video) and entirely new content pedagogically usable.

Can our IT department self-host this?

Self-hosting is planned. Data sovereignty remains with the institution. We can provide support, and technical details will follow after the feasibility study alongside the beta program.