Design spatial education

You already see pedagogical value in immersive media — and wonder how to make it work in practice? In the workshop you work out exactly that: with your topic and a clear path to headsets via local media centres.

Workshop setting with immersive XR content

The workshop offering

One clear package — not a tech spectacle, but guided work that moves your module forward substantially and shows you how to continue.

Workshop package

€890 · fixed price

Up to 6 participants · 2 days × 3 hours

Dates and times are arranged individually.

  • Pedagogical focus — using immersive media meaningfully in teaching and mediation
  • Work on your own topic and leave with a module well underway — plus what you need to finish it independently before use in teaching
  • VR headsets can be provided
  • Orientation on the device landscape and connection to local media centres
  • Fixed price regardless of participant count (up to 6 people)

For educators and mediators

If you already see pedagogical value in immersive media and want to know how to implement that in practice.

  • Teachers across school types: history, STEM, languages, project work — including vocational colleges
  • Trainers, speakers, and instructors in continuing education
  • University educators and teaching teams
  • Subject departments, project groups, and staff teams
  • Media centres and educational providers as co-organisers

You do not need to be XR experts — but you should already recognise the value and bring the question: How do I actually implement this?

What you take away

Not just inspiration — you leave with tangible progress and the ability to finish your module at your own pace before using it in teaching.

Hands-on experience

Experience immersive media yourself and understand how they can work in realistic time frames — 45 or 90 minutes.

Your module, in your hands

Bring your topic and leave with a module that has real substance — and the confidence to complete the rest independently before use in teaching.

Local orientation

Clarity on which devices are available, how media centres can be involved, and what the next step is.

  • Make the value of XR and 360° media practically usable for your subjects
  • Develop meaningful use cases for your subjects and audiences
  • Continue developing your module and finish it independently before use in teaching
  • Structure your own content and evaluate it from a media-literacy perspective
  • Realistically assess opportunities, limitations, and organisational requirements

Experience, landscape, media centres

Educator with VR headset interacting with a virtual 3D object in the room, workshop facilitator standing nearby

Sharing experience, knowing local reality

We share our experience with immersive media in educational contexts — in classrooms, with learning groups, and in mediation settings. Splexit is the tool, not a product pitch.

  • Device landscape: How devices are distributed across regions varies widely. We know this reality and speak openly about it.
  • Media centres: We help connect you so VR headsets can actually be used at your institution — whether through loans or your own pool. More at For media centres.
  • Practice, not show: You work on concrete ideas for your next session, project phase, or training unit.

How the two days work

Two days of three hours each — exact times are agreed with you. The focus is on realistic conditions in your educational context.

Day 1 — Getting started

Clarify goals, set up devices and workflow. Hands-on with your material: 360° photos, 3D objects, existing media. First scenes take shape.

Day 2 — Deepening & refining

Develop the module further, embed it pedagogically, and align it with 45- or 90-minute learning settings. Presentation, feedback, and clarifying what still remains.

Result & next steps

You leave with tangible progress on your module, a workable draft, and a clear plan: what still needs doing, who helps with headset access, and how to complete the rest on your own.

Cost & booking

€890 · up to 6 participants · 2 days × 3 hours · fixed price

What to bring

  • Laptop recommended; smartphone or tablet helpful
  • We provide VR headsets on request
  • Bring your own topic or material — optional but welcome
  • Basic conviction that immersive media add value — we work out the implementation together

How to book

We clarify dates, location, and whether a media centre or educational provider should be involved. We often organise workshops in partnership with XR Hubs or institutions on site.

Workshop FAQ

What school types, subjects, or contexts is the workshop suited for?

Across school types — history, STEM, languages, project work, including vocational colleges. Also for trainers, speakers, and university educators. We tailor examples to your subjects and audiences.

Who is the workshop for?

Educators and mediators who are convinced that immersive media can add pedagogical value — and want to know how to implement that in their institution, with their topic, and in realistic time frames. You build hands-on experience during the workshop; headsets can be provided.

Can we participate without our own VR headsets?

Yes. In the workshop we discuss what is realistic for you — own devices, loans via media centres, or provided headsets. Device availability varies by region.

How many participants are possible? Are there in-school training options?

The standard package covers up to 6 participants at a fixed price of €890. Larger formats or in-school staff training are planned in conversation.

Is the focus on pedagogy or technology?

Pedagogy first: How do I use immersive media meaningfully in teaching and mediation? Splexit is the tool — you remain educators and mediators.

How do I book the workshop?

Book a call for a no-obligation conversation. We clarify dates, location, and whether a media centre should be involved.

More on the app, technology, and comparisons on the FAQ page.

Request a workshop or explore the app

The workshop is the guided entry point. If you prefer to try on your own first, the companion app is available separately.