FAQ

Note: These answers describe the current Splexit application for VR presentations (companion app, workshops, media centres). From July 2025 to June 2026 we ran a completed IGP feasibility study (BMWE programme). Background on the feasibility study page.

What does Splexit cost?

The companion app is available free of charge. A Pro subscription extends features for teams and individuals. We offer institutional licences with separate terms for media centres and educational institutions.

Which VR headsets are supported?

Meta Quest 2/3, Pico Neo 3/4/Ultra Enterprise and other current XR headsets. Control via tablet or smartphone (iOS and Android). Full list on Downloads.

Does Splexit work offline on school networks?

Yes. Presentations run on the local network without internet. Ideal for school network and institutional environments.

How do I control multiple XR headsets at once?

Via the companion app on a tablet. One person leads the presentation, content is played out synchronously to up to 50 XR headsets.

Is Splexit GDPR-compliant?

GDPR-oriented architecture with optional on-premises hosting in the EU. External services only with consent. Details in the privacy policy and on Technology.

When is Splexit available?

Official launch in summer 2026. Workshops and pilot projects are already running.

Where is Splexit available?
  • Downloads: Companion app for iOS and Android, headset client for Meta Quest and Pico. All packages on Downloads.
  • Media centres: Standard app on loaned headsets in the media library.
  • Institutions: Licence and self-hosting for education authorities and institutions.
  • Workshops: On-site onboarding and pilot projects directly with Splexit.
  • Planned partnerships: VIL for distribution via Pico headsets on school networks, Heartucate for spatial content and modules.
What was the IGP feasibility study?

From July 2025 to June 2026 we conducted a funded feasibility study under the BMWE IGP programme. The goal was field testing with schools, media centres and partners: app, workshops and community in real use. The study is complete.

Background, funding context and documentation: Feasibility study. Today's product is the application for VR presentations on the home page.

How can I get involved?

Book a workshop, request a pilot or schedule a call: Book a call. Workshops for educators: Workshops for educators. For media centres: For media centres.

Is Splexit open source?

The core of the application is open source. Access to the source code will be provided from Q4 2026. We build on open standards, interoperability and extensibility. Community contributions are welcome.

What is TestFlight?

TestFlight is Apple's official app for beta versions of iOS and iPadOS apps before the public App Store release.

Can our IT department self-host Splexit?

Self-hosting is planned. Data sovereignty stays with the institution. Docker-based deployment in DE/EU. We can advise if needed. Technical details follow with the rollout.

How is content created?

Combine 360° panoramas, videos, 3D models and audio into Splex scenes. Create your own or use existing modules. Open formats such as glTF, Sketchfab integration, workflows with pedagogical templates.

Comparison with other providers

Why augmented reality first — and not just 360° or VR tours?

Yes — Splexit supports 360° panoramas, virtual tours and immersive VR scenes. Many providers do too. The difference is the core: Splexit is augmented reality first.

  • The real room stays visible: classroom, workshop, exhibition — enriched with digital objects, not “headset on, different world”.
  • Multi-user on site: all participants see the same content at once and move around the room together.
  • Presenter-led: one person controls from a tablet, the group follows in sync — up to 50 XR headsets.
  • Local on the network: session via local server on the institution's network — without internet and without cloud dependency during the presentation.

That is the central differentiator from solutions that mainly sell VR worlds or 360° tours.

How does Splexit differ from ClassVR and similar classroom VR solutions?

Many know ClassVR as “VR in the classroom”: pre-made apps in a closed ecosystem, often bundled with hardware. Splexit takes a different approach:

  • Augmented reality first — digital objects in the real room, together in multi-user mode
  • Your own content — create and integrate scenes, not just click through a content library
  • Presenter-led — educator leads from a tablet, class experiences in sync
  • Open & cross-device — Meta Quest, Pico and other current XR headsets, including media centre loans
  • Local without internet — operation via local server on the school network

More on the workshop offering: Workshops for educators. For media centres: For media centres.

How does Splexit differ from EXP360?

EXP360 offers a similar setup with content management and spatial content — but positions itself on its website primarily as a VR solution (with a focus on classic VR headsets) and is costly and geared toward industrial solutions. Splexit differs mainly in technology and economics:

  • Augmented reality first — the real room is enriched with digital objects; participants walk around the room together, not isolated in a VR world
  • Current XR hardware — Meta Quest, Pico and other headsets that schools and media centres procure and lend today
  • Multi-user & presenter mode — one person leads, everyone follows in sync
  • Local server — presentation on the school network without permanent internet and without cloud dependency for the session
  • Freely available core — costs only for optional add-ons; software and hardware can be procured through Splexit — procurement-friendly, with no monthly or annual licences and no credit card required

Both can do 360° and tours — at Splexit that is an addition. The core remains: AR in the real room, experienced together, controlled locally.

How does Splexit relate to VIL?

VIL is the established entry point to XR for many media centres: hardware kits with Pico headsets, device management and a large library of 360° content for classroom delivery. A proven system — and for many institutions exactly the right starting point.

Splexit is not a replacement, but a complementary layer. There are technical overlaps — both serve education, both run on Pico headsets from media centre loans — but the product promise is different:

  • VIL — 360° content, centrally controlled one-to-many delivery, MDM and complete hardware solutions in the Pico ecosystem
  • Splexit — multi-user mixed reality and 3D content in the real room: presenter-led sessions, own content management, create your own scenes — on Meta Quest and Pico, local server with no cloud dependency during the presentation

That is why we are pursuing a partnership with VIL: Splexit already runs on Pico headsets and can be distributed via the VIL APK portal — without a separate store listing on the headset. At the same time, Splexit enables its own content management for spatial content on Meta Quest as well — a path VIL does not cover within the Pico ecosystem. For media centres with Pico device fleets, this offers an additional path for spatial 3D presentations alongside 360° delivery.

In short: VIL for 360° delivery and device operations — Splexit for multi-user MR and 3D in the real room. Both can coexist and complement each other.

Who can contribute content?

Educators, media centres, museums and content creators. Partnerships for existing collections and new spatial content: For content creators.

How do you fund yourselves?

Primarily through joint projects. Additionally, a freemium model: free companion app, Pro subscription and institutional licences. Long term, a marketplace for partner content. Goal: open infrastructure for VR presentations in education that institutions can run with data sovereignty.