FAQ
Note: These answers describe the current Splexit application for VR presentations (companion app, workshops, media centres). From July 2025 to June 2026 we ran a completed IGP feasibility study (BMWE programme). Background on the feasibility study page.
Understanding Splexit
What is Splexit?
Splexit is an application for spatial presentations: educators, facilitators and teams lead a group live through 3D content in the room — synchronised on XR-Headsets and VR headsets, controlled from a tablet. Built for education, culture and interpretation, offline-capable and based on open standards. More about the Splexit app: Splexit app.
What can I do with Splexit?
Combine existing 3D models, 360° panoramas, images, videos and audio into spatial learning modules and walkable presentations. This content can be used in VR and mixed reality and experienced by several people at the same time — in guided mode (presenter controls from a tablet) or self-guide mode (participants explore on their own). Examples: Projects & experiences.
Who is Splexit for?
Educators and learners, media centres, museums, content creators and teams in education, culture and interpretation — wherever content should be experienced together and spatially.
How does Splexit differ from a classic VR app?
Classic VR apps are often solo experiences in a closed virtual world. Splexit is augmented reality first: the real room stays visible. Several people experience the same content at the same time (multi-user XR), presenter-led from a tablet — locally on the network, with no cloud dependency during the session.
Pricing & availability
What does Splexit cost?
Four tiers at a glance:
- Free: €0, free forever, up to 8 participants per session offline
- Edu: €50 per year per user, for educators and learners with education eligibility
- Pro: €75 per year per user, extended feature set
- Education institution: from €199 per year, single invoice for your institution
Feature comparison and details: Pricing & licences. For media centres and rollout: Book a call.
When is Splexit available?
The application is usable today: companion app and XR-Headset client in beta via Downloads and TestFlight. Version 1.0 with full store availability is in preparation. Workshops and pilot projects are already running.
Where is Splexit available?
- Downloads: Companion app for iOS and Android, XR-Headset client for Meta Quest and Pico. All packages on Downloads.
- Media centres: Splexit app on loaned XR-Headsets in the media library.
- Institutions: Licence and self-hosting for education authorities and institutions — institution accounts in development (pilot from autumn 2026). More: For media centres.
- Workshops: On-site onboarding and pilot projects directly with Splexit.
- Planned partnerships: VIL for distribution via Pico XR-Headsets on school networks, Heartucate for spatial content and modules.
VR & XR in the classroom
Can I use Splexit with VR headsets in the classroom?
Yes. Splexit is designed for use with current XR-Headsets and VR headsets — Meta Quest, Pico and others. Several devices can run synchronously in a shared classroom situation. Smartphones and tablets additionally handle control, registration and other roles.
Which XR-Headsets are supported?
Meta Quest 2/3, Pico Neo 3/4/Ultra Enterprise and other current XR-Headsets. Control via tablet or smartphone (iOS and Android). Full list on Downloads.
Does Splexit work offline on school networks?
Classroom scenarios are designed for unstable networks. You access the content management system via tablet or browser application over the internet, with standard port settings.
Controlling devices requires a standard network, for example via a pocket router or hotspot.
Presentations run on the local network once content has been downloaded to the devices beforehand — orchestration in the room works locally.
Multi-user & collaborative learning
What is multi-user XR?
Multi-user XR refers to XR experiences in which several people participate simultaneously in the same digital environment. Splexit is designed for such collaborative classroom scenarios: educators and learners experience and work with spatial content together in the room.
What is collaborative XR learning?
Collaborative XR learning means a group experiences the same spatial content at the same time — not in isolation, but in a shared room, guided and accompanied. Splexit implements this presenter-led: one person controls from a tablet, the group follows in sync.
Can multiple students participate at the same time?
Yes. Splexit synchronises several XR devices in a shared classroom situation — up to 50 XR-Headsets in one session. An educator provides content centrally and orchestrates the shared XR experience in the room.
Can an educator control the shared XR experience?
Yes. Via the companion app on a tablet, one person leads the presentation: content, navigation and scene changes are played out synchronously to all connected devices.
How do I control multiple XR-Headsets at once?
Via the companion app on a tablet. One person leads the presentation — scenes, media and navigation are orchestrated synchronously to up to 50 XR-Headsets. What happens on the tablet is seen by all participants in their headsets at the same time.
What if not every student has a headset?
Splexit combines different roles: not everyone needs a VR headset. Tablets and smartphones can control, accompany or display content. In guided mode the group follows together — headsets for the immersive perspective, tablet for leadership and overview.
Media centres & schools
Can Splexit be used with a VR kit?
Yes. Splexit can be established on XR-Headsets in media centre kits — often without rebuilding the existing loan pool. Distribution via the VIL APK portal is possible. More: For media centres.
Can our IT department self-host Splexit?
Self-hosting is planned. The GitHub repository will be published in H2 2026. Data sovereignty stays with the institution. Docker-based deployment in DE/EU. We can advise if needed. Technical details follow with the rollout.
Content
How is content created?
Combine 360° panoramas, videos, 3D models and audio into Splex scenes. Create your own or use existing modules. Open formats such as glTF, Sketchfab integration, workflows with pedagogical templates.
Can I use existing 3D and 360° content?
Yes. Splexit supports open formats such as glTF and can be combined with Sketchfab integration, 360° panoramas, videos and audio. Existing materials can be integrated into Splex scenes.
Who can contribute content?
Educators, media centres, museums and content creators. Partnerships for existing collections and new spatial content: For content creators.
Education institutions & privacy
Are institution accounts with student management available yet?
Not yet. The companion app today supports individual and group presentations — participation without an account is possible. The education institution licence with class management, student accounts and institutional billing is in development (pilot from autumn 2026). Background for media centres and schools: For media centres.
How is privacy for students planned at Splexit?
Today: participants join without an account, anonymously and with minimal data in the session.
In general: Splexit handles data transparently and follows privacy-friendly defaults.
Full details in the privacy policy.
Is Splexit GDPR-compliant?
The architecture is GDPR-oriented — with optional on-premises hosting in the EU and external services only with consent. For education institutions we are building a multi-tenant system (school as controller, Splexit as processor). In detail: Privacy policy — education & students. Technology at Technology.
Technology & open source
Is Splexit open source?
The core of the application is open source. The GitHub repository will be published in H2 2026. We build on open standards, interoperability and extensibility. Community contributions are welcome.
What is TestFlight?
TestFlight is Apple's official app for beta versions of iOS and iPadOS apps before the public App Store release.
- Install TestFlight, open the invite link (see Downloads), accept the Splexit companion app.
- More help: Help Desk / FAQ / Known Issues.
Comparison with other providers
Why augmented reality first — and not just 360° or VR tours?
Yes — Splexit supports 360° panoramas, virtual tours and immersive VR scenes. Many providers do too. The difference is the core: Splexit is augmented reality first.
- The real room stays visible: classroom, workshop, exhibition — enriched with digital objects, not “XR-Headset on, different world”.
- Multi-user on site: all participants see the same content at once and move around the room together.
- Presenter-led: one person controls from a tablet, the group follows in sync — up to 50 XR-Headsets.
- Local on the network: session via local server on the institution's network — without internet and without cloud dependency during the presentation.
That is the central differentiator from solutions that mainly sell VR worlds or 360° tours.
How does Splexit differ from ClassVR and similar classroom VR solutions?
Many know ClassVR as “VR in the classroom”: pre-made apps in a closed ecosystem, often bundled with hardware. Splexit takes a different approach:
- Augmented reality first — digital objects in the real room, together in multi-user mode
- Your own content — create and integrate scenes, not just click through a content library
- Presenter-led — educator leads from a tablet, class experiences in sync
- Open & cross-device — Meta Quest, Pico and other current XR-Headsets, including media centre loans
- Local without internet — operation via local server on the school network
More on the workshop offering: Workshops for educators. For media centres: For media centres.
How does Splexit differ from EXP360?
EXP360 offers a similar setup with content management and spatial content — but positions itself on its website primarily as a VR solution (with a focus on classic VR headsets) and is costly and geared toward industrial solutions. Splexit differs mainly in technology and economics:
- Augmented reality first — the real room is enriched with digital objects; participants walk around the room together, not isolated in a VR world
- Current XR hardware — Meta Quest, Pico and other XR-Headsets that schools and media centres procure and lend today
- Multi-user & presenter mode — one person leads, everyone follows in sync
- Local server — presentation on the school network without permanent internet and without cloud dependency for the session
- Freely available core — costs only for optional add-ons; software and hardware can be procured through Splexit — procurement-friendly, with no monthly or annual licences and no credit card required
Both can do 360° and tours — at Splexit that is an addition. The core remains: AR in the real room, experienced together, controlled locally.
How does Splexit relate to VIL?
VIL is the established entry point to XR for many media centres: hardware kits with Pico XR-Headsets, device management and a large library of 360° content for classroom delivery. A proven system — and for many institutions exactly the right starting point.
Splexit is not a replacement, but a complementary layer. There are technical overlaps — both serve education, both run on Pico XR-Headsets from media centre loans — but the product promise is different:
- VIL — 360° content, centrally controlled one-to-many delivery, MDM and complete hardware solutions in the Pico ecosystem
- Splexit — multi-user mixed reality and 3D content in the real room: presenter-led sessions, own content management, create your own scenes — on Meta Quest and Pico, local server with no cloud dependency during the presentation
That is why we are pursuing a partnership with VIL: Splexit already runs on Pico XR-Headsets and can be distributed via the VIL APK portal — without a separate store listing on the XR-Headset. At the same time, Splexit enables its own content management for spatial content on Meta Quest as well — a path VIL does not cover within the Pico ecosystem. For media centres with Pico device fleets, this offers an additional path for spatial 3D presentations alongside 360° delivery.
In short: VIL for 360° delivery and device operations — Splexit for multi-user MR and 3D in the real room. Both can coexist and complement each other.
Background & getting involved
What was the IGP feasibility study?
From July 2025 to June 2026 we conducted a funded feasibility study under the BMWE IGP programme. The goal was field testing with schools, media centres and partners: app, workshops and community in real use. The study is complete.
Background, funding context and documentation: Feasibility study. Today's product is the application for VR presentations on the home page.
How can I get involved?
Book a workshop, request a pilot or schedule a call: Book a call. Workshops for educators: Workshops for educators. For media centres: For media centres.
How do you fund yourselves?
Primarily through joint projects. Additionally, a freemium model: free companion app, Pro subscription and institutional licences. Long term, a marketplace for partner content. Goal: open infrastructure for VR presentations in education that institutions can run with data sovereignty. More on open source and technology: Technology.