Meta Quest
Full support for Meta Quest 2, 3, and Pro. Native integration with hand tracking and mixed reality features.
Architecture, devices, networking, and open standards — in detail. For IT, media centres, and developers who want to understand how Splexit works technically.
Unity-based client application on leading mixed reality devices — no vendor lock-in. You can integrate your own Unity worlds.
Full support for Meta Quest 2, 3, and Pro. Native integration with hand tracking and mixed reality features.
Pico 4 Enterprise — optimised for educational institutions with fleet management.
HTC Vive Elite and Focus — optimised for educational institutions with fleet management.
Tablet as presenter: control presentations and shape content. The tablet becomes the central control unit for immersive learning experiences in the classroom.
Host–client–server architecture in the companion app: central control of many headsets — synchronised, without an internet connection, true multi-user in the room.
Controlled simultaneously from a single host
Content is managed through a dashboard with an integrated CMS — self-hosted or via the Splexit platform. Connect to school clouds and LMS via plugins and open APIs.
Full control over your data. Host the CMS on your own infrastructure with GDPR-compliant data storage.
Use our hosted platform to get started fast. EU servers, GDPR-compliant, with community features built in.
Connect to school cloud platforms and existing systems via plugins and open APIs — extensible for institutional workflows.
For technically-minded teachers and schools with their own IT infrastructure:
External services and AI tools directly in the Splexit dashboard: 3D libraries and GenAI via open APIs.
Import 3D models and scenes from the Sketchfab library directly into the dashboard and present them in XR.
AI-assisted content creation — from text to structure to generated content for immersive learning experiences.
Splexit is built in the open — platform-agnostic and based on open standards. Via WebXR you launch the browser centrally and stream web-based XR platforms to connected devices — without every user opening URLs manually.
Examples of platforms you can launch centrally:
OpenXR: Cross-platform XR development without hardware dependencies. Splexit uses OpenXR in the Unity client for Quest, Pico, and HTC Vive — one unified API across all devices.
glTF: Open 3D format for optimised asset transfer and rendering. With Draco compression for efficient network delivery.
WebXR: Browser-based XR experiences without app installation. Splexit can centrally launch WebXR content and platforms such as Hubs, Delightex, 360cities, or Arrival.Space and stream them to connected devices.
Splexit Unity SDK: Open Unity SDK — all Splexit Unity C# components are available as open source.
Built on the Unity engine with the XR Interaction Toolkit, AR Foundation, and open components. Custom worlds and extensions integrate directly.
The entire Splexit codebase is publicly available — free to use, modify, and build on.
Developer communityBuild an open app solution with us. Every component is developed in the open.
Openness builds trust, enables innovation, and guarantees that development stays sustainable.
Open development invites teachers, developers, and institutions to actively shape the tool.
No vendor dependencies, no proprietary formats. Your content belongs to you — and stays that way.
Maximum flexibility for specific use cases. Every institution can tailor the tool to their own needs.
Test Splexit in your institution or contribute to development. Together, we're building the future of learning.