You keep the rights
You remain rights holders. You set licence, price and context — paid or community, remixing only with opt-in.
The marketplace for spatial content: museums, creators and studios list XR modules; schools find, license and use them in real lessons. That creates access to content and a growing community.
The marketplace is still in development (expected from 2027). If you want to contribute content, register as an early creator and help shape the model.
A place for discoverable, instructionally usable XR modules — not just an app, but access to content and a growing community.
Teachers search for modules with previews, learning objectives and year group. Suppliers list them — as licensable units or optionally as community contributions. Splexit is the platform underneath: software, presentation, distribution.
Headset-agnostic, no vendor lock-in. Planned model details on Pricing & licences.
No open marketplace yet — but co-design from the start.
You remain rights holders. You set licence, price and context — paid or community, remixing only with opt-in.
Revenue share, module pricing, education-only — those who register now have a seat at the table before the marketplace opens.
Your content should land in real lessons — with feedback from classrooms and workshops, not just on the shelf.
3D models and scenes, museum collections, 360° walkthroughs, video and audio — we work together on how your material becomes modules.
You do. You set licence, price and context — paid or as a community module. Remixing is always opt-in.
3D models (glTF/GLB), 360° captures, video and audio. Unity exports and existing XR projects are assessed case by case.
The marketplace is still in development. Early creators help shape the licence model and terms — no binding costs now. We will be in touch when launch approaches.
Tell us briefly what you have — 3D, museum collections, 360° or finished XR experiences. We will come back with an initial read and keep you updated as the marketplace launches.